The World of Negletis

The Critically Chaotic Podcast takes place in the world of Negletis, a homebrew world created by the DM Xaan.

Below you can find maps of the world and individual countries to more easily follow along with the routes that the adventuring party takes.

For full lore and maps, you can find all available information here.

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Negletic was originally known as Seashalia by the native populations who lived on the continent. The original continent was home to exclusively elf and fae populations. Humans, dwarves, halflings, etc. did not live on Seashalia and would only later be introduced to the continent through colonialism. 


There was one main “border” on Seashalia, that being the small pass in current-day Vusnuicor. Everything to the west was primarily Elven territory and everything to the East was primarily Fae territory. However, it was not a hard border. While many families primarily came from and ultimately settled in their respective territories, both populations could freely visit either side of the continent and settle wherever they pleased. Towns were made and groups created anywhere in the continent without much issue beyond family spats.


There is not much recorded about Seashalia’s time before colonialism. There are some stories shared in Elven circles that talk about the times in old Seashalia, but most of that is told purely through oral tradition, with not many elves choosing to write it down, and so there is not much known to wider audiences about what Seashalia was like before it was renamed to Negletis.

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Adrea is a small, humid region best known for their technological advancements. Because of the noticeable lack of magic available in the country, especially towards the north, rather than relying on magic for the conveniences of life, effort was put into technological advancements over the past several centuries.
They are responsible for most technology created within Negletis, and at the moment, the most well-known advancement is the train that is being created in the capital of Steamreach. There are also rumors of other advancements being created, such as false life or other such myths; however, it’s not taken seriously around Negletis.
The population of Adrea consists of a whole mix of people, however there is a strong focus on humans and gnomes who work on research and advancing their intelligence. To the north, half-orcs and dwarves face a general prejudice against their intelligence.

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Ethus is a somewhat tropical region with near constant access to the coastline. It is known as the continent’s farming country, with most exports being their grown crops or caught fish because there are many active fishing pockets in and surrounding the region. While there are places in almost every country where crops are grown, a majority of crops supplied to the various countries are grown by Ethus and then transported with the help of hired drivers or adventurers for a fee. Ethus primarily feeds the eastern part of Negletis while Usheydal is the west’s primary food provider.
Ethus has one of the most abundant economies in the world, but their fields are losing minerals and vitamins that are essential to growing their crops. As a result, the plants are dying more than they are producing. This is proving to be a tense economic strain on the country, and a potentially dangerous food shortage in the east.
The extra farmland connected with Sciaca was bought in exchange for cheaper trades in that area. The relationship between Ethus and Scaica is very good and well managed.
The population of Ethus mostly consists of humans, dwarves, and gnomes. There are other races scattered about as well. Ethus is one of the most diverse countries on the continent. The region focuses a lot on equality and coming together as one, so there is little widespread racism, although pockets of segregation can be found from town to town.

Plaux Sheau is a desert area surrounded by oceans and mountains. There are a few rivers and oasis areas, but overall there seems to be no way anyone could survive--however, the tribes that live there seem to be thriving.
The tribes are native elves that were pushed into the wasteland during the War of Black Capes, or descendants of the poor who could not live in settled Negletis after moving their families there, and had to find a place that was not a part of the capital world they had found themselves in. Many native elves took these people in, teaching them the ways of the land so they could create their own tribes and learn how to survive.
Many tribes celebrate elemental spirits. Common spirits that the tribes believe in are the Bringer of Rain, Azul; Bringer of Life, Lliira; and Thief of Breath, Talona.
The easiest identifiable landmark is the volcano to the center of the country, which rises high into the sky. There are rumors of there being a way of living within the volcano.

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Rusmen is a country that has been ravaged by war for most of its history, leading to its government going through various structures and rulers. Rusmen’s abysmal history begins before it was known as Rusmen, when it was claimed as a main headquarters by Elven and Fae in the War of the Black Capes.
Currently Rusmen has one of the worst economies, although Vusnuicor could also be a contender for that title. Rebellion against the government is prohibited and charged as treason, with the penalty being as light as life in prison or as severe as death.
Rusmen is mostly made up of halflings, tieflings, elves, and humans. Elves make up a majority of the population, with humans close behind, and thus the smaller races must find their own way to support themselves. This is made doubly difficult with the extreme poverty of the nation. There is often strong prejudice against the smaller races for attempting to take human jobs despite needing extra assistance to get the same work done, due to their size.

Around three centuries ago, during a particularly devastating war called the War of the Beholden, a terrorist group sought to demolish the entire country to cleanse it of its “rotten history”. Usheydal converged to eradicate the group, and when that was done, they installed a government militia to control the country. This militia has since grown into the statocracy that is known today, and while it has helped to keep anarchy to a minimum, poverty and disease has flourished.

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Sciaca is a capitalist nation focusing on trading and merchant wares. It is a very forested region with a few plains, mostly forest, with some jungles and swamps as well. There are mountains that act as a natural border between it and Plaux Shea/Vusnuicor. It is also adjacent to the Birst Gulf and the famed Quins Reservoir, the lake to the north.
Sciaca is best known for its wares, creating clothes and furniture and items for adventure. This is best displayed through the Sciaca Outpost, a chain store that can be found in almost every major city in every country. The queen owns the rights to this international store chain.
The extra farmland connected with Sciaca was bought in exchange for cheaper trades in that area. The relationship between Ethus and Sciaca is very good and well managed.
While Scaica’s population is diverse, humans dominate most of the population due to being most of the colonialist parties who first entered Negletis, and began creating businesses and towns. You can often see human-owned businesses hiring minimal people of other races which has caused a boom in businesses owned and run by other races instead.

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Usheydal is by far the wealthiest region, with possibly the exception of Sciaca. Many noble families have homes here, even if they don’t live in Usheydal full time. Those seeking apprenticeships with nobles, or to be hired as bodyguards for royalty, often flock to the country which lends to its economic boom, with so many people living there.
The population of Usheydal, while once a mixture of elves and some faeries, has since been overtaken by humans and gnomes looking for work and settling major cities. The Dwarven population is also prominent, but mostly in the Ley region towards the southwest.

During the War of the Beholden, the three families converged together into a single superpower to contain the country of Usheydal and hold its borders. The three families together used their money and populations to invade Rusmen and ultimately put an end to the war. The families now have no interest in war and try to quell any such behavior, regardless of if they truly belong to the conflict or not--such as with Usheydals current involvement with Vusnuicor.

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Vusnuicor is a hot, arid region that is currently locked in a civil war between the northern and southern halves of the country. While it was once known as a beautiful country with rich heritage and a lot of Seashalian culture, recent war efforts have left the country damaged and in need of support.
The extra land Vusnuicor has across the Espian Gulf, connected to Rusmen and Usheydal, was originally Rusmen land that Usheydal proclaimed as reservations for Vusnuicor refugees seeking asylum and place of rest from their home.
The population of Vusnuicor mostly consists of dwarves, gnomes, and teifling. There are scattered handfuls of humans and halflings as well.

The northern half of the country is currently ruled by a militia of rebellions-tuned-organized-army called the Blue Stars, named after a new version of the Vusnuicor flag that features red stars. It is currently led by Vaniik, a human man with many connections to various nobles around the continent.
The southern half of the country is currently ruled by the Kents, a tiefling family who gained prominence over several centuries and was close with the Walmater family before their annihilation. This side is coloquially called the Red Stars to parallel with the northern Blue Stars, although the Kents do not take to that name as they think it paints their side as another group of rebels instead of rightful rulers in their eyes.
The western piece of land is officially controlled by Usheydal, though Rusmen military patrol the refugee settlements and protect the border from any threats from the Blue Stars. Important History The country was originally ruled by Tyria Walmater, who ruled with a firm hand and sometimes unfair laws. Her reign was ultimately disrupted and ended by a rebellion led by Maxter Nott, a gnome, about three hundred years ago.He attempted to take the throne by force and the rest of the Walmater family fought back. A majority of the north backed up Nott while the south, who had been treated kindly by Walmater or were content with their rule, were forced to join in too.
The battle for rule has gone on for centuries. Nott was long killed, and the Walmater family was killed but replaced by a different noble family, the Kents, which has only sparked more outrage with the claim that there is no royal blood present. The civil war mostly has a focus on instilling a new ruler in place of the monarch, though there are other additional rebel groups outside of the main sides of the war that want to abolish the monarcal government altogether.
What little control the Kents have on the country is funneled into military effort to keep the country from completely imploding on itself. Usheydal has begun to step in to attempt to quell and overtake the country as they had with Rusmen, but due to the large country, sparse marching room, and the fact that sea travel between the two countries has not been perfected, it has proven quite difficult.